

The 3D platforming is a bit awkward, the shooting is lacklustre, the 'getting lost in a huge area looking for tiny green gems' bit is less fun then it sounds and I don't even know what to think about the creature training bit. My initial assessment of Sonic Adventure 2 is this: it's a game about going fast that shines its brightest when it embraces this, though more because of spectacle than gameplay. I think this would be a good place to stop showing off screenshots.

Still takes the same trick to take down though: wait for him to land, jump on his head.

the same boss from Sonic's first level! Actually he's a B-3x Hot Shot combat walker, equipped with a charge shot instead of a machine gun. There's also an suspicious extra palm tree up on the right in the PC screenshot, which could be a clue that I'm actually playing the tweaked version of the level from Sonic Adventure 2: Battle.īut then I switch to Shadow at the end of the first level to fight. In fact even the made up ads are different for whatever reason. I suppose they've stopped getting ad money from Soap though, so all their billboards have been replaced. The resizing and jpeg compression has killed some of the details, but to my eyes it seems to have pretty much the exact same textures as the higher res PC port. Here's a slice of what the original game looks like on the Dreamcast.

Can you imagine Sonic jacking a car built for humans, then trying to drive the thing wearing those giant clown shoes? Though that's probably for the best actually. I've got full freedom to run around at my own pace now, though they've only given me one narrow route for me to go down the game hasn't suddenly turned into GTA: Green Hill Zone City. I suppose now I have to make a run for his safe house so he can lay low until the heat's died down. A few corners later Sonic lost his board mid-jump, but the level's still going.
